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Many of your decisions here don’t serve to shape your character’s skills or stats, but your idea of how they’ll conduct themselves in the game’s world via things like their upbringing, their age, and their “form,” which is essentially a preset character model.Ĭhoices that directly affect your gameplay come from your character’s personality and skills. The emphasis Book of Travels places on roleplaying cannot be understated, and this is clear as early as the character creation screen. Is the Early Access of Book of Travels worthy of an entry from you, or should you leave it on the shelf? Let’s find out. These were my primary thoughts leading into the opportunity I had to preview the game ahead of its Early Access launch on October 11th, 2021. The true question Book of Travels has to answer is whether or not it can implement its ideas into an engaging gameplay experience. That said, I’ve been playing MMOs and the genres spun off of them for over fifteen years now this isn’t my first rodeo when it comes to ideas that sound exciting on paper. Relevantly, when you load into Book of Travels, you’re placed onto a server with a low maximum player cap: a feature implemented with the goal of making interactions with other players both exceedingly rare and exceedingly memorable.īoth of these elements combine into a high concept hook somewhat evocative of 2012’s Journey but on a much larger scale, and one I was immediately intrigued by.
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Developer Might and Delight labeled it not as an MMORPG, but a TMORPG (that’s Tiny Multiplayer Online RPG) which places players in a large world with no immediate objective apart from setting out and uncovering the lay of the land.
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The moment it launched its Kickstarter campaign in October of 2019, Book of Travels built itself up to be a different kind of online game.
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