
In addition to the materials that were already featured in Poly Bridge, a new material, spring, is introduced. I am not trying to diss Apple in any way this is just my opinion and I could be wrong so you don’t have to believe me. The objective of Poly Bridge 2 is still building a bridge that is able to take vehicles from place A to place B with materials provided within a limited budget. Apple had said I didn’t qualify even though I had wrote about the controls and the sandbox but they ignored me, I feel like Apple has given up and is now just in it for the money which is annoying since we are to rely on them for help, refunds and recommendations. I had asked for a refund but I didn’t qualify so I have a game that has bad controls and is very frustrating to play. When placing things down it was hard because the items would snap weirdly and then I would have to go back and fix it all by using another tool which was time consuming and made me frustrated that it was taking long. Vehicle based physics exploits are the only exploits that are beneficial for gaining. The most infamous and most often used glitches are physics abuses such as torque cannons and falling roads. I was trying to move the screen but instead I had added lots of wood stabilizers when I didn’t want that so I had to redo everything by deleting the whole bridge and restarting which was hard because I had forgotten the way the bridge had looked in the first place. Glitch exploits are mostly used for forcing vehicles to fly in a certain direction or for bypassing restrictions and limitations that the developers put in place that can otherwise not be bypassed. The game controls on the IPhone is awful and has a 1in5 chances for it actually working correctly and the way I want it to work. I am only 14 and I thought this game was going to be good but instead it was crappy.
